Video captures from an old release of the engine, showing some cool effects (Parallax bump mapping, GPU Skinning, Parallel Split Variance Shadow Maps, Depth of Field)

Gpu Terrain Rendering: the terrain is rendered fully on GPU using a new tecnique that allows easy and fast Level of Detail of both geometry and textures. Normals are computed on GPU and blended with a detail normal map.


  • First demo (16MB) Shows: bump mapping, simple per pixel light, Bloom as a post process effect, simple car physics.