Blazor GameDev – part 5: composition

Hi All! Welcome back to part 5 of our Blazor 2d Gamedev series. Today we’ll see how we can move away from procedural code using composition. Last time we saw how easy it is to load a sprite and move it across the screen. The issue with this solution is...

3 minute read

Blazor GameDev – part 2: canvas initialization

Hi All! Welcome to part 2 of the Blazor 2d Gamedev series. Today we’re going to see how to initialize the canvas and start rendering something. Last time I’ve introduced the GitHub repo, so if you haven’t already, feel free to take a quick look at the code of the...

3 minute read

Blazor and 2D game development – part 1: intro

Every now and then I go back to game development. It’s literally what brought me into this world of coding, something like 32 years ago. This time I decided to do some experiments with Blazor and 2D graphics. I don’t have a precise goal in mind right now, just playing...

2 minute read