DirectX what? 11 ?

It’s just a quick update, nothing special… A friend of mine asked if I had some spare time to write a “not-so-technical” article on DirectX 11. He’s the admin of the Italian Civilization Blog, and they’re preparing for the new version of the game, so he thought it would be...

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XNA 4 released!

Finally! This is a real milestone, the API changes were enormous (I was forced to change a lot of code in my crappy engine), but it’s definitely worth it Shawn has a good list of blog entries (thank you very much Shawn!), for example this is one of the most...

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134

Why talking only of programming? Sometimes I have to stop. To take a break. I’ve started my relationship with computers when I was five, but I don’t wanna spend a lifetime as 100% nerd (98% is a good deal  ). So I tought it might be a good idea to share...

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Down into the SceneGraph hole

Ok, this gonna be a very long post. This is my SceneGraph implementation, or, at least the most important parts of it. I thought it would be nice to share it with the world (and hear you scream, though), so let’s start with some code! public abstract class ISceneNode<br />...

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Look at that! A glowing bomb!

Ok, I did it. I made a Silverlight game. Actually I’m not very proud of it, but at least it was veeeeery funny to write  It took just a couple of hours, and I spent most of the time searching on Google for the assets (to the authors: please don’t blame...

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Call of WP7

It’s WP7 time! I’m playing a bit with the WP7 emulator with Visual Studio 2010 and XNA 4.0 (beta, of course)… it’s incredible how simple the development on this kind of devices has become easy these days! I’ve tried to write some Objective-C, but…well probably it’s my chronic allergy to...

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Adventures in Com-Land

Using serial ports in .NET is very, very easy. You just have to know how to initialize it and you’re good. Well actually you should know what to do with the incoming data, but this is another story 😀 In C# all you have to do is to include the namespace...

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Back to the primitive

It all began with Silverlight. I mean, things lead to other things, and soon I started working on the Effect class… and soon I realized I needed some kind of shader editor, so I installed Shazzam. But Shazzam requires the DirectX SDK, so… Now I remember why I love so much...

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