Testing Azure Functions on Azure DevOps – part 1: setup

Hi All! Today we’re going to talk a bit about testing strategies for Azure Functions. We’ll see how setup our test framework and in another article, we’ll see how to create a build pipeline on Azure DevOps. As part of my daily job, I’m spending a lot of time working with Azure and Azure Functions. […]

Blazor GameDev – part 9: introducing the Finite State Machine

Hi everyone! Welcome back to part 8 of our Blazor 2d Gamedev series. Today we’ll keep refactoring our last example, cleaning up the code using a Finite State Machine. As usual, you can check out the results in your browser before moving on. Use left/right arrows to move the player and the space bar to […]

Event Sourcing on Azure – part 1: architecture plan

Hi All! With this post, we’ll start a new Series about Event Sourcing on Azure. We’re going to talk a bit about the pattern, general architecture, and the individual building blocks. Then in the next posts, we’ll dig more and see each one in detail. If you’re a regular reader of this blog, you might […]

MediatR: how to use Decorators to add retry policies

Hi All! Today we’ll see an interesting technique to add retry policies to MediatR. It can actually be used also for other types of policies (fallback, circuit breaker, and so on), but we’ll focusing on retries to keep things simple. As you might have guessed, this “magic trick” involves the use of the Decorator Pattern. […]

How to use Azure Durable Entities to see who’s the strongest Avenger

In the movies, Thor keeps saying that he “is the strongest Avenger”. Some people say that it’s actually Hulk, but I guess it’s a matter of perspective. How can we find a solution to this riddle? By using Azure Durable Entities of course! Azure Durable Functions have been a very nice addition to the Azure […]

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