Hexagonal Map Rendering

I’m still working on my Hexagonal Map Renderer in my spare time and I decided to create a project on GitHub to better keep track of the changes . Features so far: Hexagonal tiles Map culling Picking Pathfinding using A* Here’s the link: I’ve used a couple of external resources to help with the development: […]

Categories: 2D, Graphics, Programming, XNA

© 2020 Davide Guida

Theme by Anders NorenUp ↑