Unity: Using an FSM to control your GameObjects

Thanks to my good friend Maurizio, who’s been helping me removing the dust from my memory, today I’ll show you how to use a simple FSM to control your GameObjects 🙂 First, if you don’t know what an FSM is, please read this, and maybe this too. Done? Good. Now take a look at this (use […]

How to reference an array of scripts from another script in Unity

Just a quick and dirty tip (actually, more of a reminder for myself), probably there’s a better way but for now it worked for me… Basically in Unity I needed a quick way to reference a list of scripts from another script. The idea is to have a “main” script holding a list of sub-scripts used […]

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