Event Sourcing on Azure – part 1: architecture plan

Hi All! With this post, we’ll start a new Series about Event Sourcing on Azure. We’re going to talk a bit about the pattern, general architecture, and the individual building blocks. Then in the next posts, we’ll dig more and see each one in detail. If you’re a regular reader of this blog, you might […]

MediatR: how to use Decorators to add retry policies

Hi All! Today we’ll see an interesting technique to add retry policies to MediatR. It can actually be used also for other types of policies (fallback, circuit breaker, and so on), but we’ll focusing on retries to keep things simple. As you might have guessed, this “magic trick” involves the use of the Decorator Pattern. […]

How to use Azure Durable Entities to see who’s the strongest Avenger

In the movies, Thor keeps saying that he “is the strongest Avenger”. Some people say that it’s actually Hulk, but I guess it’s a matter of perspective. How can we find a solution to this riddle? By using Azure Durable Entities of course! Azure Durable Functions have been a very nice addition to the Azure […]

Azure Logic Apps: a recipe to handle failures gracefully

Hi All! Today I just wanted to take a break from the Blazor Gamedev series and talk a bit about Azure. Specifically about Logic Apps and how to handle failures gracefully. For those of you who don’t know what a Logic App is, I would strongly recommend to take a look at this video first: […]

Blazor GameDev – part 8: keyboard input

Hi everyone! Welcome back to part 8 of our Blazor 2d Gamedev series. Today we’re going to refactor our last example, detecting keyboard input to control character animations. Last time we saw how to load spritesheets and introduced the AnimatedSpriteRenderComponent component. Let’s now see how we can use the keyboard to switch between animations. The […]

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