.NET 5 is out today! It’s a big milestone and comes with a huge list of improvements. I’ve been working a bit with Blazor lately, trying to brush up my gamedev skills again. So I took the chance and decided to upgrade my little pet project to the latest version 🙂 The first thing to […]
Category.NET
Hi All! Welcome back for the third part of the Event Sourcing on Azure series. Today we’ll see how we can do some easy validation on a Command before triggering its execution. Last time we saw how we can use CosmosDB and ServiceBus to store the events for our Aggregates. It’s not a full solution […]
Categories: .NET, ASP.NET, Azure, Design Patterns
Hi All! Today we’re going to see a simple technique to render a dynamic Component with Blazor. Suppose you want to create a generic Component to handle lists. Something very easy like this: The first thing to notice is that we used the @typeparam directive to specify the Generic type. But if you look carefully, […]
Hi All! Welcome back to part 11 of our Blazor 2d Gamedev series. Today we’re going to refactor and improve the code responsible for loading assets. Last time we talked about Scene Graphs and how they can help us managing our Game Entities. We used the classic solar system example, with every planet represented by […]
Hi All! Welcome back for the second part of the Event Sourcing on Azure series. Today we’re going to digress a bit about the implementation details and some of the choices and tradeoff I’ve made. We will focus on how I’ve managed the events persistence and which tool I’ve chosen for it. Last time we […]
Categories: .NET, ASP.NET, Azure, Design Patterns, Microservices, Software Architecture
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