Blazor GameDev – part 2: canvas initialization

Hi All! Welcome to part 2 of the Blazor 2d Gamedev series. Today we’re going to see how to initialize the canvas and start rendering something. Last time I’ve introduced the GitHub repo, so if you haven’t already, feel free to take a quick look at the code of the various examples. I also managed […]

Blazor and 2D game development – part 1: intro

Every now and then I go back to game development. It’s literally what brought me into this world of coding, something like 32 years ago. This time I decided to do some experiments with Blazor and 2D graphics. I don’t have a precise goal in mind right now, just playing around. Probably this late-night fever […]

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