How to render a dynamic Component with Blazor

Hi All! Today we’re going to see a simple technique to render a dynamic Component with Blazor. Suppose you want to create a generic Component to handle lists. Something very easy like this: The first thing to notice is that we used the @typeparam directive to specify the Generic type. But if you look carefully, […]

Blazor Gamedev – part 11: improved assets loading

Hi All! Welcome back to part 11 of our Blazor 2d Gamedev series. Today we’re going to refactor and improve the code responsible for loading assets. Last time we talked about Scene Graphs and how they can help us managing our Game Entities. We used the classic solar system example, with every planet represented by […]

Event Sourcing on Azure – part 2: events persistence

Hi All! Welcome back for the second part of the Event Sourcing on Azure series. Today we’re going to digress a bit about the implementation details and some of the choices and tradeoff I’ve made. We will focus on how I’ve managed the events persistence and which tool I’ve chosen for it. Last time we […]

Handling long-running operations with Azure Durable Entities

Long-running operations. Everyone, at some point in their career, has to face a time-consuming task. And on many occasions you also need to know what’s the status and what’s going on right now. Did it fail? Did it complete successfully? Today we’re going to see a simple way to execute a long-running operation and keep […]

Testing Azure Functions on Azure DevOps – part 1: setup

Hi All! Today we’re going to talk a bit about testing strategies for Azure Functions. We’ll see how setup our test framework and in another article, we’ll see how to create a build pipeline on Azure DevOps. As part of my daily job, I’m spending a lot of time working with Azure and Azure Functions. […]

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