Unity: Using an FSM to control your GameObjects

Thanks to my good friend Maurizio, who’s been helping me removing the dust from my memory, today I’ll show you how to use a simple FSM to control your GameObjects 🙂 First, if you don’t know what an FSM is, please read this, and maybe this too. Done? Good. Now take a look at this (use […]

XNA and Windows Form

ok, this time I’ve focused my spare time on making Windows Forms and XNA cohesist. I’ve created a small example of how to do that and pushed everything on GitHub as the last time  , you can find the repository here. Basically you have to create everything by yourself, GraphicsDevice and ServicesContainer. Yeah, that can be […]

Hexagonal Map Rendering

I’m still working on my Hexagonal Map Renderer in my spare time and I decided to create a project on GitHub to better keep track of the changes . Features so far: Hexagonal tiles Map culling Picking Pathfinding using A* Here’s the link: I’ve used a couple of external resources to help with the development: […]

Hexagons! Hexagons everywhere!

I feel bored. Sometimes I feel so bored that I start walking around as if I were on a tiled map. And sometimes I like to switch from rectangular to hex-shaped tiles 😀 I’ve started working on a hex-based map renderer, just because, as I said. I’m bored. Here’re the results so far: And this […]

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