Look at that! A glowing bomb!

Ok, I did it. I made a Silverlight game.
Actually I’m not very proud of it, but at least it was veeeeery funny to write  It took just a couple of hours, and I spent most of the time searching on Google for the assets (to the authors: please don’t blame me. If you feel bad for the fact that I’ve used one of the fruits of your creativity, please, let me know. Seriously. )
To be honest, I already had some of the sources because they were part of an old XNA project, but…
I’m not happy of the performance, so I think I’ll start it again from scratch, just for the fun of it 

Anyway, here’s the link, enjoy!

Oh yes. It’s a minesweeper clone. Yes, like the Windows’one. No, no flowers.



Due to a lack of time (and of a good modeler), I started working on a 2d engine..but this time with adifferent approach.

So, which is for you the best starting point? I’m pretty sure many of you will answer “Tetris!”, but for me is..Pong!
I’m using XNA, so the natural choice for the name is Xong, but whatever…these are the results:



As you can see, I tryied to keep the old-style-look, all the “so-called-graphics” are dynamically created, no files are used (well, except the fonts).

It took me 3 days of work: 1 day to write a good basecode, an input manager and putting all into a sligthly modified version of the wonderful Xna Game State Manager.
1 day to write the necessary classes, ball response and AI.
And… another day to play with my 7-years-old cousine 😀

It was really funny to realize that a child doesn’t see the difference from a game made in few hours and a AAA title. She just played, and enjoyed it.

Next stop: Snakex!

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