Blazor and 2D game development – part 1: intro

Every now and then I go back to game development. It’s literally what brought me into this world of coding, something like 32 years ago. This time I decided to do some experiments with Blazor and 2D graphics. I don’t have a precise goal in mind right now, just playing around. Probably this late-night fever […]

Unity: Using an FSM to control your GameObjects

Thanks to my good friend Maurizio, who’s been helping me removing the dust from my memory, today I’ll show you how to use a simple FSM to control your GameObjects ūüôā First, if you don’t know what an FSM is, please read this, and maybe this too. Done? Good. Now take a look at this¬†(use […]

XNA and Windows Form

ok, this time I’ve focused my spare time on making Windows Forms and XNA cohesist. I’ve created a small example of how to do that and pushed everything on GitHub as the last time¬†¬†, you can find the repository here. Basically you have to create everything by yourself, GraphicsDevice and ServicesContainer. Yeah, that can be […]

Hexagonal Map Rendering

I’m still working on my Hexagonal Map Renderer in my spare time and I decided to create a project on GitHub to better keep track of the changes . Features so far: Hexagonal tiles Map culling Picking Pathfinding using A* Here’s the link:¬†https://github.com/mizrael/hex-map I’ve used a couple of external resources to help with the development: […]

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