Hi All! Here we go with part 10 of our Blazor 2d GameDev series. Today we’re going to talk about an extremely important tool that can greatly improve game entities management: the Scene Graph. This is an example, just to give you an idea of what is going to be the result: You can also […]
Every now and then I go back to game development. It’s literally what brought me into this world of coding, something like 32 years ago. This time I decided to do some experiments with Blazor and 2D graphics. I don’t have a precise goal in mind right now, just playing around. Probably this late-night fever […]
Thanks to my good friend Maurizio, who’s been helping me removing the dust from my memory, today I’ll show you how to use a simple FSM to control your GameObjects 🙂 First, if you don’t know what an FSM is, please read this, and maybe this too. Done? Good. Now take a look at this (use […]
Thank you. Really, thank you. That’s the link to the XNA page on Codeplex , with a package that will allow Visual Studio 2013 users to write, build and deploy XNA 4 applications. Enjoy! PS: yes, I’m still working on Castle Legends.
ok, this time I’ve focused my spare time on making Windows Forms and XNA cohesist. I’ve created a small example of how to do that and pushed everything on GitHub as the last time , you can find the repository here. Basically you have to create everything by yourself, GraphicsDevice and ServicesContainer. Yeah, that can be […]